![]() ![]() It would be frozen (0K = -273,15 ☌) Having temperature 2,75 mK outside is having everything frozen. Having temperature in mK while having vegetation outside is absurd. * Heat is measured in Joules (J) or Watt-hours (Wh) not in Kelvins (K). * particles of O2 should be counted into atmospheric pressure. Soil will need bacteria conditioning before something can grow on it. Next step should be establishing magnetosphere so the solar winds won't blow the new atmosphere away. It should go from getting resources to survive to building a base (waterproof with an airlock!). Transfer all of whatever you click on rather than my suggestion of a line of them, and you don't even need to sort first. That's probably already there in accessibility. Better yet, a hard-to-reach hotkey like "\" or "`". Something else I was thinking would be a nice feature would be a Terraria-esque button on inventory screen that sorts inventory into all "nearby" storage lockers that have at least one of that item. In Windows that's just stuff for helping with those who have special physical needs I'll give it a look-see. I didn't even bother looking at accessibility. I could have given you a point for the right answer. Oh, thanks! Too bad I didn't have this as a question. ![]() It also constrains rotations to 90° increments, which can also be nice. and 3., the "accessibility key" (control key by default) lets you transfer all items of a type or build/craft multiple things in a row. Don't change the values in the world, just let you use the tech a little earlier than you otherwise would. ![]() When you run out of techs that you can learn from chips, just give access to the tech next in line, whether heat, pressure, whatever. I realize random map would be a pain in the butt to "balance", but long term I think it's essential unless the goal is a game you play for maybe 30 hours and never look at again. I'm only on game 5 and already planning my min-max speedrun. Beautiful map, but re-playability suffers. The real issue is all the time spent moving the mouse to get to windmill then back to where you are building.Ĥ. But Q -Select Windmill-Click would be so much nicer to just R(or whatever hotkey)-Click-R-Click. Only about 1 energy, sure, but a few hundred of them add up. Iron builds up once you are using automated mining, and I just place them as windmills. No need to open up the menu in the handful of seconds it gives you, find the item you want, and right click.ģ. Fix It! If hydration, food or oxygen bars are low, and you have the appropriate item in inventory, hitting a hotkey (Z or X default maybe?) it takes the item. Aluminum is usually the top line after a sort, and a single click to transfer to my storage cabinet rather than 5 clicks would save a lot of clicking over the course of a game.Ģ. A button off to the right side of each line of inventory (and chests) that lets you move the entire line. I don't know if the dev looks at this site or not, but there are a few things that I think would make the experience better.ġ. ![]()
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